1. Open Warden + Cleric + Ranger2. End of chapter one: swap Ranger seat for Shadow (lockpick line)3. Chapter two: Druid for terrain4. Chapter three: Paladin replaces Warden5. Oath as finale insurance
The Glass Cannon Choir
T0 speedrun
Evoker Overload + Bard initiative, vaporize encounters in one round. Defense? Never heard of her.
1. Open Evoker + Bard + Ranger2. Overload line: 15% self-harm per fight for burst3. Bard song locks initiative4. Cleric Martyrdom as the floor5. Chapter three: Oathbreak closer
The Event Choir
T1 content
Bard + Shadow + Cleric: negotiate, pick, pray — the event table is the main course; combat avoided when possible.
1. Open Bard + Shadow2. Max Negotiator's Verse for event costs3. Shadow lockpicks reroute branches4. Cleric miracle flips the cult line5. Finale crushed by event-stacked legacy points
The Thorn Garden
T1 tactics
Druid Thornfield + Ranger traps + Warden choke: enemies queue up to die in the corridor.
1. Comes online chapter two2. Druid lays terrain3. Ranger traps the only lane4. Warden holds the choke5. "Renovate" the arena before boss fights