Mini-Game: Bridge Skirmish
A free browser mini-game: turn-based tactics — terrain, initiative, focus fire.
▲ click the canvas to deploy · green moves, red attacks
What this is
A playable fan mini-game: a six-by-seven bridge skirmish — terrain bonuses, movement ranges, focus-fire targets. The real game's turn-based tactics in its smallest playable form.
Three laws of the skirmish
Terrain
High ground (▲) hits +25% and takes -25%; water (~) halves next movement. A literal port of the terrain-first doctrine.
Initiative
You act, then they act — initiative is currency. Spend the first move on high ground, not on walking.
Focus fire
The brigand archer has the least HP and the most threat — the kill order is archer > boss > shield, not the reverse. Work out why.
Bridge board (launch-week snapshot · for fun)
| Commander | Score | Dispatch |
|---|---|---|
| @choke_artist | 94 pts | zero-damage take: tank on the water gap, ranger on the hill all game |
| @pawn_storm | 86 pts | cleared in two rounds — max speed bonus |
| @tide_walker | 71 pts | baited the boss into the water on purpose, boxed and won |
Controls
Click (or tap) to select, move and attack. Free to play, no download.
Mechanic origin: the three laws in the Field Doctrine — terrain is a weapon, initiative is HP, the chokepoint liturgy. The guide plays the game; the game plays the guide.
Turn an 8-enemy fight into three 1v1s.
— the Thorn Garden's core doctrine