The Adventurers
LEDGER 02PARTY OF EIGHT

Adventurer Codex

Eight classes, kits and roles — Warden through Paladin, with unlock chapters.

Kit reads from the launch build (Sept 1, 2026). Roles are ours — the game tags classes only loosely. [RECON] marks numbers inherited from day-one theory posts, pending patch.

Warden

FrontStart

Shield Wall (taunt) / Shield Bash (1-turn stun) / Mountain Stance (40% damage taken reduction)

The new-player standard. The only reliable rear-line insurance — without him your mage doesn't see chapter two.

Ranger

DamageStart

Piercing Shot (ignores cover) / Hunter's Mark (+30% damage taken) / Trap Kit

The steady physical carry. Traps are the key to the terrain page — funnel enemies into a choke and end them.

Evoker

BurstStart

Fireball (splash) / Frost Lock (freezes terrain) / Arcane Overload (self-harm for burst)

Highest ceiling, lowest floor. The Overload theory post ignited day one — see the builds page.

Cleric

SupportStart

Mass Heal / Consecrated Arms (+attack) / Martyrdom (redirect ally damage)

The survival floor. Martyrdom + Warden is the shared chassis of both speed and endurance routes.

Shadow

DamageCh.1

Backstab (3x damage) / Smoke Veil (combat exit) / Lockpick & Trap Disarm

Unlocked mid-chapter one. Lockpick reroutes half the event table — the events page marks which options need him.

Bard

SupportCh.1

War Song (+2 party initiative) / Negotiator's Verse (event cost reduction) / Lore Collecting (bonus legacy points)

The event-runner's core. Negotiator's Verse turns risky options into free rolls — the "bard party" is event players' default.

Druid

FlexCh.2

Thornfield (terrain lockdown) / Thundercall / Wildshape (bear-form melee)

Unlocked in chapter two. Thornfield is the strongest terrain tool in the book — the devs said tactics must evolve with the world; this is the answer.

Paladin

FrontCh.3

Radiant Judgment (3x vs undead) / Oath (party survives one death) / Oathbreak (sacrifice long-game for burst)

Unlocked chapter three. Oath is the finale's insurance; Oathbreak is the top-10 speedrun key — two readings of one skill.

The party sets out — turn-based tactical combat
▲ Steam screenshotThe party sets out — turn-based tactical combat

Without a Warden, your mage doesn't see chapter two.

— the standard reply, upvoted two hundred times